| CONTENT RIGHTS |
CONTENT RIGHTS For purposes of amortization and impairment, capitalized content costs are grouped based on their predominant monetization strategy: individually or as a group. Programming rights are presented as two separate captions: licensed content and advances and live programming and advances. Live programming includes licensed sports rights and related advances. The tables below present the components of content rights (in millions). | | | | | | | | | | | | | | | | | | | | | | March 31, 2024 | | | Predominantly Monetized Individually | | Predominantly Monetized as a Group | | Total | Theatrical film production costs: | | | | | | | | Released, less amortization | | $ | 2,605 | | | $ | — | | | $ | 2,605 | | | Completed and not released | | 554 | | | — | | | 554 | | | In production and other | | 976 | | | — | | | 976 | | | | | | | | | | Television production costs: | | | | | | | | Released, less amortization | | 1,380 | | | 4,833 | | | 6,213 | | | Completed and not released | | 615 | | | 621 | | | 1,236 | | | In production and other | | 348 | | | 2,472 | | | 2,820 | | | Total theatrical film and television production costs | | $ | 6,478 | | | $ | 7,926 | | | $ | 14,404 | | | Licensed content and advances, net | | | | | | 4,631 | | | Live programming and advances, net | | | | | | 2,050 | | | Game development costs, less amortization | | | | | | 497 | | | Total film and television content rights and games | | | | | | 21,582 | | | Less: Current content rights and prepaid license fees, net | | | | | | (1,143) | | | Total noncurrent film and television content rights and games | | | | | | $ | 20,439 | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | December 31, 2023 | | | Predominantly Monetized Individually | | Predominantly Monetized as a Group | | Total | Theatrical film production costs: | | | | | | | | Released, less amortization | | $ | 2,823 | | | $ | — | | | $ | 2,823 | | | Completed and not released | | 107 | | | — | | | 107 | | | In production and other | | 1,300 | | | — | | | 1,300 | | | | | | | | | | Television production costs: | | | | | | | | Released, less amortization | | 1,471 | | | 5,317 | | | 6,788 | | | Completed and not released | | 380 | | | 606 | | | 986 | | | In production and other | | 417 | | | 2,624 | | | 3,041 | | | Total theatrical film and television production costs | | $ | 6,498 | | | $ | 8,547 | | | $ | 15,045 | | | Licensed content and advances, net | | | | | | 4,519 | | | Live programming and advances, net | | | | | | 1,943 | | | Game development costs, less amortization | | | | | | 565 | | | Total film and television content rights and games | | | | | | 22,072 | | | Less: Current content rights and prepaid license fees, net | | | | | | (843) | | | Total noncurrent film and television content rights and games | | | | | | $ | 21,229 | | | | | | | | | | | | | | | | | | | | | | | |
Content amortization consisted of the following (in millions). | | | | | | | | | | | | | | | | | | | | | Three Months Ended March 31, | | | | | 2024 | | 2023 | | | | | | | | | | | | | | | Predominantly monetized individually | | $ | 922 | | | $ | 1,531 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Predominantly monetized as a group | | 2,779 | | | 3,096 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Total content amortization | | $ | 3,701 | | | $ | 4,627 | | | | | |
Content expense includes amortization, impairments, and development expense and is generally a component of costs of revenues on the consolidated statements of operations. Content and game impairments were $126 million and $96 million, respectively, for the three months ended March 31, 2024 and 2023.
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